Files
vppn/peer/on_ping.go
2026-06-13 19:30:03 +02:00

66 lines
1.3 KiB
Go

package peer
import (
"log"
"net/netip"
"time"
"vppn/peer/control"
)
func (a *App) onPing(e PingEvent) {
peer, ok := a.peersByIP[e.srcVPNIP]
if !ok {
// TODO: Log here.
return
}
now := time.Now()
// If we're the server, respond - this is always necessary as it's used to
// know if peers are up or down.
if peer.Role == control.Server {
a.sendPing(peer, e.ping.PingTS)
}
// Compute RTT from server echo.
if peer.Role == control.Client {
peer.RTT = now.Sub(time.Unix(0, e.ping.PingTS))
}
// If we're public, nothing more to do.
if a.isPublic {
return
}
// We can only learn our own endpoint from directly-connected peers — Dst
// is the sender's observation of our WG handshake source.
if peer.State == StateDirect {
if dst := e.ping.Dst; dst.IsValid() {
if dst.Addr().Is4() {
if dst != a.selfV4 {
log.Printf("Local IPv4 updated: %s -> %s", a.selfV4, dst)
a.selfV4 = dst
}
} else {
if dst != a.selfV6 {
log.Printf("Local IPv6 updated: %s -> %s", a.selfV6, dst)
a.selfV6 = dst
}
}
}
return
}
a.addProbe(peer, e.ping.SrcV4, e.ping.SrcV6)
}
func (a *App) addProbe(peer *Peer, v4, v6 netip.AddrPort) {
endpoint := preferredEndpoint(v4, v6)
if !endpoint.IsValid() || endpoint == peer.PreferredEndpoint() {
return
}
peer.UpdateEndpoints(v4, v6)
a.devAddProbe(peer, endpoint)
}