vppn/peer/peerstates.go
2025-02-10 19:11:30 +01:00

356 lines
8.3 KiB
Go

package peer
import (
"fmt"
"log"
"net/netip"
"strings"
"time"
"vppn/m"
"git.crumpington.com/lib/go/ratelimiter"
)
type PeerState interface {
OnPeerUpdate(*m.Peer) PeerState
OnSyn(controlMsg[PacketSyn]) PeerState
OnAck(controlMsg[PacketAck])
OnProbe(controlMsg[PacketProbe]) PeerState
OnLocalDiscovery(controlMsg[PacketLocalDiscovery])
OnPingTimer() PeerState
}
// ----------------------------------------------------------------------------
type State struct {
// Output.
publish func(RemotePeer)
sendControlPacket func(RemotePeer, Marshaller)
// Immutable data.
localIP byte
remoteIP byte
privKey []byte
localAddr netip.AddrPort // If valid, then local peer is publicly accessible.
pubAddrs *pubAddrStore
// The purpose of this state machine is to manage the RemotePeer object,
// publishing it as necessary.
staged RemotePeer // Local copy of shared data. See publish().
// Mutable peer data.
peer *m.Peer
// We rate limit per remote endpoint because if we don't we tend to lose
// packets.
limiter *ratelimiter.Limiter
}
func (s *State) OnPeerUpdate(peer *m.Peer) PeerState {
defer func() {
// Don't defer directly otherwise s.staged will be evaluated immediately
// and won't reflect changes made in the function.
s.publish(s.staged)
}()
if peer == nil {
return EnterStateDisconnected(s)
}
s.peer = peer
s.staged.Relay = false
s.staged.Direct = false
s.staged.DirectAddr = netip.AddrPort{}
s.staged.PubSignKey = nil
s.staged.PubSignKey = peer.PubSignKey
s.staged.ControlCipher = newControlCipher(s.privKey, peer.PubKey)
s.staged.DataCipher = newDataCipher()
if ip, isValid := netip.AddrFromSlice(peer.PublicIP); isValid {
s.staged.Relay = peer.Relay
s.staged.Direct = true
s.staged.DirectAddr = netip.AddrPortFrom(ip, peer.Port)
if s.localAddr.IsValid() && s.localIP < s.remoteIP {
return EnterStateServer(s)
}
return EnterStateClientDirect(s)
}
if s.localAddr.IsValid() {
s.staged.Direct = true
return EnterStateServer(s)
}
if s.localIP < s.remoteIP {
return EnterStateServer(s)
}
return EnterStateClientRelayed(s)
}
func (s *State) logf(format string, args ...any) {
b := strings.Builder{}
name := "--"
if s.peer != nil {
name = s.peer.Name
}
b.WriteString(fmt.Sprintf("%30s: ", name))
if s.staged.Direct {
b.WriteString("DIRECT | ")
} else {
b.WriteString("RELAYED | ")
}
if s.staged.Up {
b.WriteString("UP | ")
} else {
b.WriteString("DOWN | ")
}
log.Printf(b.String()+format, args...)
}
// ----------------------------------------------------------------------------
func (s *State) SendTo(pkt Marshaller, addr netip.AddrPort) {
if !addr.IsValid() {
return
}
route := s.staged
route.Direct = true
route.DirectAddr = addr
s.Send(route, pkt)
}
func (s *State) Send(peer RemotePeer, pkt Marshaller) {
if err := s.limiter.Limit(); err != nil {
s.logf("Rate limited.")
return
}
s.sendControlPacket(peer, pkt)
}
// ----------------------------------------------------------------------------
type StateDisconnected struct{ *State }
func EnterStateDisconnected(s *State) PeerState {
s.logf("==> Disconnected")
s.peer = nil
s.staged.Up = false
s.staged.Relay = false
s.staged.Direct = false
s.staged.DirectAddr = netip.AddrPort{}
s.staged.PubSignKey = nil
s.staged.ControlCipher = nil
s.staged.DataCipher = nil
s.publish(s.staged)
return &StateDisconnected{State: s}
}
func (s *StateDisconnected) OnSyn(controlMsg[PacketSyn]) PeerState { return nil }
func (s *StateDisconnected) OnAck(controlMsg[PacketAck]) {}
func (s *StateDisconnected) OnProbe(controlMsg[PacketProbe]) PeerState { return nil }
func (s *StateDisconnected) OnLocalDiscovery(controlMsg[PacketLocalDiscovery]) {}
func (s *StateDisconnected) OnPingTimer() PeerState { return nil }
// ----------------------------------------------------------------------------
type StateServer struct {
*StateDisconnected
lastSeen time.Time
synTraceID uint64
}
func EnterStateServer(s *State) PeerState {
s.logf("==> Server")
return &StateServer{StateDisconnected: &StateDisconnected{State: s}}
}
func (s *StateServer) OnSyn(msg controlMsg[PacketSyn]) PeerState {
s.lastSeen = time.Now()
p := msg.Packet
// Before we can respond to this packet, we need to make sure the
// route is setup properly.
//
// The client will update the syn's TraceID whenever there's a change.
// The server will follow the client's request.
if p.TraceID != s.synTraceID || !s.staged.Up {
s.synTraceID = p.TraceID
s.staged.Up = true
s.staged.Direct = p.Direct
s.staged.DataCipher = newDataCipherFromKey(p.SharedKey)
s.staged.DirectAddr = msg.SrcAddr
s.publish(s.staged)
s.logf("Got SYN.")
}
// Always respond.
ack := PacketAck{
TraceID: p.TraceID,
ToAddr: s.staged.DirectAddr,
PossibleAddrs: s.pubAddrs.Get(),
}
s.Send(s.staged, ack)
if p.Direct {
return nil
}
for _, addr := range msg.Packet.PossibleAddrs {
if !addr.IsValid() {
break
}
s.SendTo(PacketProbe{TraceID: newTraceID()}, addr)
}
return nil
}
func (s *StateServer) OnProbe(msg controlMsg[PacketProbe]) PeerState {
if msg.SrcAddr.IsValid() {
s.SendTo(PacketProbe{TraceID: msg.Packet.TraceID}, msg.SrcAddr)
}
return nil
}
func (s *StateServer) OnPingTimer() PeerState {
if time.Since(s.lastSeen) > timeoutInterval && s.staged.Up {
s.staged.Up = false
s.publish(s.staged)
s.logf("Timeout.")
}
return nil
}
// ----------------------------------------------------------------------------
type StateClientDirect struct {
*StateDisconnected
lastSeen time.Time
syn PacketSyn
}
func EnterStateClientDirect(s *State) PeerState {
s.logf("==> ClientDirect")
return NewStateClientDirect(s)
}
func NewStateClientDirect(s *State) *StateClientDirect {
state := &StateClientDirect{
StateDisconnected: &StateDisconnected{s},
lastSeen: time.Now(), // Avoid immediate timeout.
}
state.syn = PacketSyn{
TraceID: newTraceID(),
SharedKey: s.staged.DataCipher.Key(),
Direct: s.staged.Direct,
PossibleAddrs: s.pubAddrs.Get(),
}
state.Send(s.staged, state.syn)
return state
}
func (s *StateClientDirect) OnAck(msg controlMsg[PacketAck]) {
if msg.Packet.TraceID != s.syn.TraceID {
return
}
s.lastSeen = time.Now()
if !s.staged.Up {
s.staged.Up = true
s.publish(s.staged)
s.logf("Got ACK.")
}
s.pubAddrs.Store(msg.Packet.ToAddr)
}
func (s *StateClientDirect) OnPingTimer() PeerState {
if time.Since(s.lastSeen) > timeoutInterval {
if s.staged.Up {
s.staged.Up = false
s.publish(s.staged)
s.logf("Timeout.")
}
return s.OnPeerUpdate(s.peer)
}
s.Send(s.staged, s.syn)
return nil
}
// ----------------------------------------------------------------------------
type StateClientRelayed struct {
*StateClientDirect
ack PacketAck
probes map[uint64]netip.AddrPort
localDiscoveryAddr netip.AddrPort
}
func EnterStateClientRelayed(s *State) PeerState {
s.logf("==> ClientRelayed")
return &StateClientRelayed{
StateClientDirect: NewStateClientDirect(s),
probes: map[uint64]netip.AddrPort{},
}
}
func (s *StateClientRelayed) OnAck(msg controlMsg[PacketAck]) {
s.ack = msg.Packet
s.StateClientDirect.OnAck(msg)
}
func (s *StateClientRelayed) OnProbe(msg controlMsg[PacketProbe]) PeerState {
addr, ok := s.probes[msg.Packet.TraceID]
if !ok {
return nil
}
s.staged.DirectAddr = addr
s.staged.Direct = true
s.publish(s.staged)
return EnterStateClientDirect(s.StateClientDirect.State)
}
func (s *StateClientRelayed) OnLocalDiscovery(msg controlMsg[PacketLocalDiscovery]) {
// The source port will be the multicast port, so we'll have to
// construct the correct address using the peer's listed port.
s.localDiscoveryAddr = netip.AddrPortFrom(msg.SrcAddr.Addr(), s.peer.Port)
}
func (s *StateClientRelayed) OnPingTimer() PeerState {
if nextState := s.StateClientDirect.OnPingTimer(); nextState != nil {
return nextState
}
clear(s.probes)
for _, addr := range s.ack.PossibleAddrs {
if !addr.IsValid() {
break
}
s.sendProbeTo(addr)
}
if s.localDiscoveryAddr.IsValid() {
s.sendProbeTo(s.localDiscoveryAddr)
s.localDiscoveryAddr = netip.AddrPort{}
}
return nil
}
func (s *StateClientRelayed) sendProbeTo(addr netip.AddrPort) {
probe := PacketProbe{TraceID: newTraceID()}
s.probes[probe.TraceID] = addr
s.SendTo(probe, addr)
}