Files
vppn/peer/on_ping.go
2026-06-06 18:46:46 +02:00

67 lines
1.2 KiB
Go

package peer
import (
"net/netip"
"time"
"vppn/peer/control"
)
func (a *App) onPing(e PingEvent) {
peer, ok := a.peersByIP[e.srcVPNIP]
if !ok {
// TODO: Log here.
return
}
now := time.Now()
peer.LastPing = now
peer.Up = true
// If we're the server, respond.
if peer.Role == control.Server {
a.sendPing(peer, e.ping.ID, e.ping.PingTS)
}
// Compute RTT from server echo.
if peer.Role == control.Client {
peer.RTT = now.Sub(time.Unix(0, e.ping.PingTS))
}
// If we're public, nothing more to do.
if a.isPublic {
return
}
// We can only learn our own endpoint from directly-connected peers — Dst
// is the sender's observation of our WG handshake source.
if peer.State == StateDirect {
if dst := e.ping.Dst; dst.IsValid() {
if dst.Addr().Is4() {
a.selfV4 = dst
} else {
a.selfV6 = dst
}
}
return
}
a.addProbe(peer, e.ping.SrcV4, e.ping.SrcV6)
}
func (a *App) addProbe(peer *Peer, v4, v6 netip.AddrPort) {
endpoint := preferredEndpoint(v4, v6)
if !endpoint.IsValid() || endpoint == peer.WGEndpoint {
return
}
peer.Endpoint4 = v4
peer.Endpoint6 = v6
peer.WGEndpoint = endpoint
if peer.State == StateRelayed {
peer.State = StateProbing
}
a.devAddProbe(peer, endpoint)
}