WIP
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@@ -15,10 +15,9 @@ func (a *App) onPing(e PingEvent) {
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}
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now := time.Now()
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peer.LastPing = now
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peer.Up = true
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// If we're the server, respond.
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// If we're the server, respond - this is always necessary as it's used to
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// know if peers are up or down.
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if peer.Role == control.Server {
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a.sendPing(peer, e.ping.ID, e.ping.PingTS)
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}
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@@ -35,7 +34,7 @@ func (a *App) onPing(e PingEvent) {
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// We can only learn our own endpoint from directly-connected peers — Dst
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// is the sender's observation of our WG handshake source.
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if peer.State == StateDirect {
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if peer.State() == StateDirect {
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if dst := e.ping.Dst; dst.IsValid() {
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if dst.Addr().Is4() {
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a.selfV4 = dst
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@@ -51,16 +50,11 @@ func (a *App) onPing(e PingEvent) {
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func (a *App) addProbe(peer *Peer, v4, v6 netip.AddrPort) {
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endpoint := preferredEndpoint(v4, v6)
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if !endpoint.IsValid() || endpoint == peer.WGEndpoint {
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if !endpoint.IsValid() || endpoint == peer.WGEndpoint() {
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return
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}
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peer.Endpoint4 = v4
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peer.Endpoint6 = v6
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peer.WGEndpoint = endpoint
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if peer.State == StateRelayed {
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peer.State = StateProbing
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}
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a.devAddProbe(peer, endpoint)
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}
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