WIP
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@@ -19,6 +19,7 @@ const (
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ControlPort = 4561
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PingInterval = 8 * time.Second
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TimeoutInterval = 30 * time.Second
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probeTimeout = 30 * time.Second
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)
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// HubPeer is a peer entry as reported by the hub poller.
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@@ -47,6 +47,13 @@ func (a *App) devAddDirect(p *Peer, endpoint netip.AddrPort) {
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p.State = StateDirect
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}
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func (a *App) devAddRelayed(p *Peer, relayVPNIP netip.Addr) {
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port := ForwarderBasePort + uint16(p.VPNIP.As4()[3])
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endpoint := netip.AddrPortFrom(relayVPNIP, port)
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devRetry(p.VPNIP, "AddRelayed", func() error { return a.dev.AddDirect(p.PubKey(), endpoint, p.VPNIP) })
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p.State = StateRelayed
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}
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func (a *App) devSetRelay(p *Peer, endpoint netip.AddrPort) {
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devRetry(p.VPNIP, "SetRelay", func() error { return a.dev.SetRelay(p.PubKey(), endpoint, a.vpnNet) })
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}
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@@ -37,7 +37,11 @@ func (a *App) onAddPeer(p HubPeer) {
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a.peersByIP[peer.VPNIP] = peer
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if !peer.IsPublic {
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if a.relay != nil {
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a.devAddRelayed(peer, a.relay.VPNIP)
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} else {
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a.devAddPeer(peer)
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}
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if a.forwarder != nil && endpoint.IsValid() {
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a.forwarder.SetEndpoint(peer.VPNIP.As4()[3], endpoint)
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}
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@@ -86,11 +90,21 @@ func (a *App) switchActiveRelay() {
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}
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if best == nil {
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log.Printf("no relay available")
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return
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}
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} else {
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a.devSetRelay(best, best.PreferredEndpoint())
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a.relay = best
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}
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for _, p := range a.peersByKey {
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if p.State != StateRelayed {
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continue
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}
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if best != nil {
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a.devAddRelayed(p, best.VPNIP)
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} else {
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a.devAddPeer(p)
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}
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}
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}
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func preferredEndpoint(v4, v6 netip.AddrPort) netip.AddrPort {
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@@ -54,5 +54,7 @@ func (a *App) addProbe(peer *Peer, v4, v6 netip.AddrPort) {
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return
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}
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peer.UpdateEndpoints(v4, v6)
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a.devAddProbe(peer, endpoint)
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a.devAddDirect(peer, endpoint)
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peer.State = StateProbing
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peer.probeDeadline = time.Now().Add(probeTimeout)
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}
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@@ -5,7 +5,6 @@ import (
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"time"
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"vppn/peer/control"
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"vppn/peer/wginterface"
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)
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func (a *App) onTick() {
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@@ -29,16 +28,27 @@ func (a *App) onTick() {
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switch p.State {
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case StateProbing:
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// Promote probing peers to direct once alive (direct path confirmed
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// working).
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if time.Since(p.LastHandshakeTime()) < wginterface.SessionTimeout {
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a.devAddDirect(p, p.WGEndpoint())
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if p.Up() {
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// Direct handshake succeeded; WG entry already correct.
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p.State = StateDirect
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} else if time.Now().After(p.probeDeadline) {
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// Probe timed out — revert to relay.
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if a.relay != nil {
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a.devAddRelayed(p, a.relay.VPNIP)
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} else {
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a.devAddPeer(p)
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}
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}
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case StateDirect:
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// Demote stale non-public direct peers back to probing.
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// Demotion skips StateProbing — only probe when there is positive
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// evidence of a direct path (ping or multicast beacon).
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if !p.IsPublic && !p.Up() {
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a.devAddProbe(p, p.WGEndpoint())
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if a.relay != nil {
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a.devAddRelayed(p, a.relay.VPNIP)
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} else {
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a.devAddPeer(p)
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}
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}
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}
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}
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